Use filtering when drawing nine-patches
Bug:
77917978
Test: Look at toggles; CtsUiRenderingTestCases
Prior to this change, the toggles look pixelated due to using a
"nearest" filter instead of a "bilerp".
This matches the behavior of the hwui renderer.
Depends on changes in Skia (Ib7d0abdd51981bddf36ec5c3fd84bb651f405f0f)
to respect the filter quality when drawing to a GPU canvas and to
remove the resulting "bleeding" effect from drawImageLattice.
Change-Id: I59d81a17f351e18574539479a38a580a02e1619b