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Rename TestShader to DefaultShader and move to .shaders package, move Light and add...
authorXoppa <contact@xoppa.nl>
Mon, 1 Apr 2013 22:00:07 +0000 (00:00 +0200)
committerXoppa <contact@xoppa.nl>
Mon, 1 Apr 2013 22:00:07 +0000 (00:00 +0200)
commit5b8887724662f7c09e4bbfcb574d61626c7fc7c1
tree098b3a619519d8092ed345dd46025d2b0fb00c0a
parentf7df71ec46512da71bc3d62ce18ed2f5f29a09aa
Rename TestShader to DefaultShader and move to .shaders package, move Light and add direction and angle.
17 files changed:
demos/invaders/gdx-invaders/src/com/badlogic/gdxinvaders/Renderer.java
gdx/src/com/badlogic/gdx/graphics/g3d/Light.java [new file with mode: 0644]
gdx/src/com/badlogic/gdx/graphics/g3d/ModelBatch.java
gdx/src/com/badlogic/gdx/graphics/g3d/Renderable.java
gdx/src/com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.java [moved from gdx/src/com/badlogic/gdx/graphics/g3d/test/TestShader.java with 91% similarity]
gdx/src/com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.java [moved from gdx/src/com/badlogic/gdx/graphics/g3d/test/GLES10Shader.java with 98% similarity]
gdx/src/com/badlogic/gdx/graphics/g3d/shaders/default.fragment.glsl [moved from gdx/src/com/badlogic/gdx/graphics/g3d/test/test.fragment.glsl with 100% similarity]
gdx/src/com/badlogic/gdx/graphics/g3d/shaders/default.vertex.glsl [moved from gdx/src/com/badlogic/gdx/graphics/g3d/test/test.vertex.glsl with 100% similarity]
gdx/src/com/badlogic/gdx/graphics/g3d/test/Light.java [deleted file]
gdx/src/com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.java
tests/gdx-tests/src/com/badlogic/gdx/tests/CullTest.java
tests/gdx-tests/src/com/badlogic/gdx/tests/EdgeDetectionTest.java
tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/BaseBulletTest.java
tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/BaseWorld.java
tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/BulletWorld.java
tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/BatchRenderTest.java
tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/NewModelTest.java