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st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC
authorAxel Davy <axel.davy@ens.fr>
Wed, 26 Nov 2014 19:52:53 +0000 (20:52 +0100)
committerAxel Davy <axel.davy@ens.fr>
Wed, 3 Dec 2014 15:39:24 +0000 (16:39 +0100)
commit5d6d260833e374404f80d1c36bc0e1854369a069
tree4525bfc678b5fbd5960cac8249035dca2d051dae
parent3e1f731d3eef6142bf3d4aed529e9ef8131bb817
st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC

With sm3, you can declare an input/output with an usage and an usage index.

Nine code hardcodes the translation usage/index to a corresponding TGSI code.
The translation was limited to a few usage/index combinations that were corresponding
to most of the needs of games, but some games did not work.

This patch rewrites that Nine code to map all possible usage/index combination
to TGSI code. The index associated to TGSI_SEMANTIC_GENERIC doesn't need to be low
for good performance, as the old code was supposing, and is not particularly bounded
(it's UINT16). Given the index is BYTE, we can map all combinations.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
src/gallium/state_trackers/nine/nine_shader.c