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Use register numbers instead of register names
authorNikola Veljkovic <Nikola.Veljkovic@imgtec.com>
Fri, 26 Dec 2014 16:33:14 +0000 (17:33 +0100)
committerNikola Veljkovic <Nikola.Veljkovic@imgtec.com>
Mon, 19 Jan 2015 14:58:32 +0000 (15:58 +0100)
commit5f5f65183c9a77bd4b5dc63b5767af69ac938b39
tree5c519da3a7052875d105896a0607cda996b689d9
parent6701fbe5f0d799c5245b0cdf3a69ecdcbfd9fb08
Use register numbers instead of register names

Avoid ambiguity by using register numbers. Register names are
interpreted depending on the ABI. Fixes the issue with mips64 gcc,
where registers t0-t4 are translated into $8-$11 (o32 ABI) instead
of $12-$15 (o64 ABI).

Also, use t9 ($25) for storing function address
(in getProcAddress.cpp).

Change-Id: I12ef5cd98bf14dab3c01f2756889cc02856c1cd8
opengl/libs/EGL/getProcAddress.cpp
opengl/libs/GLES2/gl2.cpp
opengl/libs/GLES_CM/gl.cpp