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Changed default buffer usage type
authorAlexis Hetu <sugoi@google.com>
Fri, 3 Jul 2015 14:30:37 +0000 (10:30 -0400)
committerAlexis Hétu <sugoi@google.com>
Thu, 16 Jul 2015 19:14:09 +0000 (19:14 +0000)
commit60015701d0508bbfed7fb98bd4469d6b23cc04d8
treec222295b35d77992633d47198ed37ff5cf61ec1b
parentdcbabfa7b96ff0df534b2f00b168fb0bfe4105d9
Changed default buffer usage type

dEQP was expecting default buffer usage to be GL_STATIC_DRAW
instead of GL_DYNAMIC_DRAW, so it was changed accordingly.

Change-Id: I5c9e31fc0791955fd32333c1479e76fbc79951a1
Reviewed-on: https://swiftshader-review.googlesource.com/3631
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLESv2/Buffer.cpp