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* Fix hard edge bug for spot lights on NVIDIA cards
authorshadowislord <shadowislord@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sun, 14 Aug 2011 18:36:59 +0000 (18:36 +0000)
committershadowislord <shadowislord@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sun, 14 Aug 2011 18:36:59 +0000 (18:36 +0000)
commit616d1b95e4c4bc213748210308989dceb2bc3c20
treed5f168aae26706cb9d1aab898b18b490139fc317
parente240d2e4c7d2830ef7787a384f5d4f471c6c5a95
 * Fix hard edge bug for spot lights on NVIDIA cards
 * Fix bump mapping issue that was there since the beginning of time ... flipping normal.y only worked for pond_normal.png texture and IS NOT CORRECT in most cases. Now the texture itself has been adjusted to be correct while the flipping of normal.y removed
 * Fix crash when playing sound in simpleInitApp()
 * Fix issue where Spatial.setModelBound() would do absolutely nothing
 * Skies created via SkyFactory now don't suffer from "premature culling" bug

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@8010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 files changed:
engine/src/core-data/Common/MatDefs/Light/Lighting.frag
engine/src/core/com/jme3/app/Application.java
engine/src/core/com/jme3/scene/Geometry.java
engine/src/core/com/jme3/util/SkyFactory.java
engine/src/test-data/Textures/Terrain/Pond/Pond.j3m
engine/src/test-data/Textures/Terrain/Pond/Pond.png [deleted file]
engine/src/test-data/Textures/Terrain/Pond/Pond_normal.png
engine/src/test/jme3test/asset/TestAbsoluteLocators.java
engine/src/test/jme3test/bullet/TestBrickTower.java
engine/src/test/jme3test/bullet/TestBrickWall.java
engine/src/test/jme3test/helloworld/HelloMaterial.java
engine/src/test/jme3test/helloworld/HelloPhysics.java
engine/src/test/jme3test/terrain/TerrainTestAdvanced.java
engine/src/tools/jme3tools/converters/ImageToAwt.java