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Fix behavior of stencil clipping within clearLayerRegions
authorChris Craik <ccraik@google.com>
Tue, 29 Jul 2014 17:35:13 +0000 (10:35 -0700)
committerChris Craik <ccraik@google.com>
Tue, 29 Jul 2014 17:42:22 +0000 (17:42 +0000)
commit62d307c2402777d5e53b4590af5f32f8c55afd81
treefbf89a15003e9e4e3b665bd271c41693dc992dbe
parentf4bf67012b2109ead9a4cb9c4407563fc3671255
Fix behavior of stencil clipping within clearLayerRegions

bug:16376960

The draw within clearLayerRegions should never be affected by the
current stencil clip, since it's just ensuring that the content of the
layer is cleared, and not doing real content drawing.

Also, add optional verbose GL event logging

Change-Id: I538b1bc631fc091340b76e12db6af0c219851b57
libs/hwui/Debug.h
libs/hwui/OpenGLRenderer.cpp
libs/hwui/OpenGLRenderer.h
libs/hwui/Rect.h
libs/hwui/StatefulBaseRenderer.cpp