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autotools: wire the new generator for es1 and es2
The output produced functionally identical, with the following changes:
- A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ]
- B cosmetic: renamed parameters [ zNear -> n, etc ]
- C dropped extension entrypoints - invalid/incorrect
To make things easier to validate, normalise both old/new headers run
the sed patterns A, B and C to both sets.
A
s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g;
s/\<GLvoid\>/void/g;
B
s/\ \* / */g; s/\<texture\>/target/g;
s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g;
s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g;
s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g;
s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g;
s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g;
s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g;
s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g;
s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g;
s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g;
s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g;
s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g;
s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g;
s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g;
C
glMultiDrawArraysEXT
glMultiDrawElementsEXT
glBindFragDataLocationEXT
glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT
v2:
- gl_dispatch_stub declarations are addressed with previous patch
- the public_entries table is no longer generated
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>