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[fixed] blending for pixel, line and other drawing methods of Gdx2DPixmap. Circle...
authorbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Tue, 25 Jan 2011 15:40:28 +0000 (15:40 +0000)
committerbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Tue, 25 Jan 2011 15:40:28 +0000 (15:40 +0000)
commit66a3c84e71b7cd27a427657f7112d0bc5f973017
treec7760b64f82b360128d07564592d63c2550e988b
parenteade98eeead2d8851985953998b530425f8e7ad7
[fixed] blending for pixel, line and other drawing methods of Gdx2DPixmap. Circle is still bollocks, probably going to get rid of it anyways. Slow blitter for equally sized rectangles implemented. Not working yet :p
gdx/.cproject
gdx/jni/gdx2d/gdx2d.c
gdx/libs/windows/gdx.dll
gdx/src/com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.java
tests/gdx-tests/src/com/badlogic/gdx/tests/Gdx2DTest.java