am
6e36bd5d: (-s ours) am
dc8ac1db: DO NOT MERGE Fix GL_BLEND problem. glBindAttribLocation() will only work after a shader has been linked; This was working previously due to the way the nvidia driver work when using blending (it generates another shader).
* commit '
6e36bd5dadbf7af2b01b92ebb38e23a22b9718d1':
DO NOT MERGE Fix GL_BLEND problem. glBindAttribLocation() will only work after a shader has been linked; This was working previously due to the way the nvidia driver work when using blending (it generates another shader).