OSDN Git Service

SurfaceTexture: add a deadlock scenario test
authorJamie Gennis <jgennis@google.com>
Thu, 21 Jul 2011 21:31:31 +0000 (14:31 -0700)
committerJamie Gennis <jgennis@google.com>
Fri, 22 Jul 2011 21:03:31 +0000 (14:03 -0700)
commit6e50219aee68ae6e76943f969374dae1b27154b3
tree84ffbfeeb6a7279d081feab2c75acb81635843c0
parent1259e9d6ac474f3e9dec8569fb694c61eeeef4d3
SurfaceTexture: add a deadlock scenario test

This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.

Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
libs/gui/tests/SurfaceTexture_test.cpp