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Bind depth and stencil buffers separately.
authorNicolas Capens <capn@google.com>
Mon, 21 Mar 2016 18:27:31 +0000 (14:27 -0400)
committerNicolas Capens <capn@google.com>
Thu, 24 Mar 2016 16:35:08 +0000 (16:35 +0000)
commit7155963e9a21d7f9e97bd8c49bd8f590e2695883
tree2d0f4caf74f6c64a6f81c9a7d3a84156bcacab8c
parent3751c1edd9349a5923a5427b745a5e9b5addf8d3
Bind depth and stencil buffers separately.

Bug 27460431

Change-Id: Ice854b6faec09dc5f2cbdc2a5c3ffba9a73bfb70
Reviewed-on: https://swiftshader-review.googlesource.com/4977
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLES_CM/Context.cpp
src/OpenGL/libGLES_CM/Device.cpp
src/OpenGL/libGLES_CM/Device.hpp
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Device.cpp
src/OpenGL/libGLESv2/Device.hpp