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i965: Handle mix-and-match TCS/TES with separate shader objects.
GL_ARB_separate_shader_objects allows the application to mix-and-match
TCS and TES programs separately. This means that the interface between
the two stages isn't known until the final SSO pipeline is in place.
This isn't a great match for our hardware: the TCS and TES have to agree
on the Patch URB entry layout. Since we store data as per-patch slots
followed by per-vertex slots, changing the number of per-patch slots can
significantly alter the layout. This can easily happen with SSO.
To handle this, we store the [Patch]OutputsWritten and [Patch]InputsRead
bitfields in the TCS/TES program keys, introducing program recompiles.
brw_upload_programs() decides the layout for both TCS and TES, and
passes it to brw_upload_tcs/tes(), which store it in the key.
When creating the NIR for a shader specialization, we override
nir->info.inputs_read (and friends) to the program key's values.
Since everything uses those, no further compiler changes are needed.
This also replaces the hack in brw_create_nir().
To avoid recompiles, brw_precompile_tes() looks to see if there's a
TCS in the linked shader. If so, it accounts for the TCS outputs,
just as brw_upload_programs() would. This eliminates all recompiles
in the non-SSO case. In the SSO case, there should only be recompiles
when using a TCS and TES that have different input/output interfaces.
Fixes Piglit's mix-and-match-tcs-tes test.
v2: Pull the brw_upload_programs code into a brw_upload_tess_programs()
helper function (requested by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>