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Removing a D3D limitation from SwiftShader
authorAlexis Hetu <sugoi@google.com>
Mon, 1 Jun 2015 21:08:57 +0000 (17:08 -0400)
committerAlexis Hétu <sugoi@google.com>
Tue, 2 Jun 2015 14:44:55 +0000 (14:44 +0000)
commit7aca320a2d4679694fc106648af53e4866f0af52
tree68e89adb364bd36f4f44356c45e4d98ac2ba9544
parentfb96f4ed62eadcdb976023d3f0fb4f2cd66171a3
Removing a D3D limitation from SwiftShader

The limitation of not being able to have
different values for stencil and stencilBack
was put in place in Angle because of a D3D
limitation, which we do not have in Swift
Shader, so I doubt we need the same limitation.

FYI, this fixes about 600 dEQP tests.

Change-Id: I74d1786c612e817fb5ef46f233751e6f2581c33f
Reviewed-on: https://swiftshader-review.googlesource.com/3321
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLESv2/Context.cpp