AMDGPU: M0 operands to spill/restore opcodes are dead
Summary:
With scalar stores, M0 is clobbered and therefore marked as implicitly
defined. However, it is also dead.
This fixes an assertion when the Greedy Register Allocator decides to
optimize a spill/restore pair away again (via tryHintsRecoloring).
Reviewers: arsenm
Subscribers: qcolombet, kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D33319
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@306375
91177308-0d34-0410-b5e6-
96231b3b80d8