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[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Renamed some has_*() functions to...
authordeskull <deskull@users.sourceforge.jp>
Wed, 2 Sep 2020 16:23:36 +0000 (01:23 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Wed, 2 Sep 2020 16:23:36 +0000 (01:23 +0900)
commit8260f35462440305cfe268ddac7262d4f804f44e
tree510b669faaf1dc6ab907402c4e47ef70a298b0f3
parentd055ca35307e65129ac3ba50358d8ba6cbc20f43
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Renamed some has_*() functions to is_*().
17 files changed:
src/action/run-execution.c
src/core/hp-mp-processor.c
src/effect/effect-player-resist-hurt.c
src/effect/effect-player-switcher.c
src/grid/grid.c
src/monster/monster-update.c
src/mspell/element-resistance-checker.c
src/mspell/mspell-judgement.c
src/object-use/read-execution.c
src/object/warning.c
src/player-info/resistance-info.c
src/player/player-damage.c
src/player/player-move.c
src/player/player-status-flags.c
src/player/player-status-flags.h
src/player/player-status.c
src/specific-object/death-scythe.c