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FBO completeness check in glDrawElements.
authorEvan Birenbaum <birenbaum@google.com>
Thu, 28 Apr 2016 19:47:57 +0000 (12:47 -0700)
committerEvan Birenbaum <birenbaum@google.com>
Thu, 28 Apr 2016 19:47:57 +0000 (12:47 -0700)
commit82885a668a94e4ae08634da671a32b2157b0a7d9
tree73f07bee1389b30b723829fa113a990c44cd61a6
parent27f09de201e3cb617a60d2178158ecd3368ba1a7
FBO completeness check in glDrawElements.

dEQP-GLES2.functional.negative_api.vertex_array.*:
3 Fail -> 0 Fail

The host framebuffer (not the guest state) is not complete in these
tests, so a call to the host glCheckFramebufferStatus is needed to
confirm that. The cached state is unreliable, since things may have
changed since the last guest call to glCheckFramebufferStatus.

Change-Id: I2cf026129c871df68b328949e9c79b3f5df590eb
system/GLESv2_enc/GL2Encoder.cpp