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fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead...
authorMathias Agopian <mathias@google.com>
Fri, 21 Aug 2009 02:09:34 +0000 (19:09 -0700)
committerMathias Agopian <mathias@google.com>
Fri, 21 Aug 2009 02:09:34 +0000 (19:09 -0700)
commit82fd4fce16b9bbde25d044acc86ddf7306ebdd10
tree5d831d3f987bb6d1d62d8bca692ce4c5218c6432
parentdd8cb62bdf48ec0096c0ed665996a25320d477e2
fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one.

We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
opengl/java/android/opengl/GLSurfaceView.java
opengl/libs/EGL/Loader.cpp