OSDN Git Service

Always set vertex alpha when drawing screenshot layers
authorJesse Hall <jessehall@google.com>
Mon, 15 Oct 2012 19:38:33 +0000 (12:38 -0700)
committerJesse Hall <jessehall@google.com>
Mon, 15 Oct 2012 19:38:33 +0000 (12:38 -0700)
commit837d2f9e83e7d8625ef482d9c9d9afa852c8dbaa
tree80ff62df72771213acb9f096b7bc5acc71895cc1
parent9bdaa60b809b223d14619d1f13afdd38acb1738d
Always set vertex alpha when drawing screenshot layers

The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.

Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
services/surfaceflinger/LayerScreenshot.cpp