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Fix problem in mapping vertex program outputs (found with "spring" game engine)
authorBrian <brian.paul@tungstengraphics.com>
Thu, 31 Jan 2008 21:05:04 +0000 (14:05 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 31 Jan 2008 21:05:04 +0000 (14:05 -0700)
commit86787043fae59869133180474cb09dac4f2e619a
tree34570ca98a1b119f24594b35dbb108d15b0a84bd
parentacb81374c1d476ebffbcfc8405db7fff6cc6d6c3
Fix problem in mapping vertex program outputs (found with "spring" game engine)

If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
src/mesa/state_tracker/st_atom_shader.c