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Modify EGL to disconnect the window when the surface gets destroyed.
authorMichael Lentine <mlentine@google.com>
Wed, 23 Jul 2014 17:19:41 +0000 (10:19 -0700)
committerDan Stoza <stoza@google.com>
Thu, 28 May 2015 21:09:36 +0000 (14:09 -0700)
commit87dd528beebe478b6c3abef4dd09453dd216e2fb
tree0c51530675269801af780dc6ca10706ea8453df2
parentc2bdfb869427f840c37a977ca91c87ca75b89b0f
Modify EGL to disconnect the window when the surface gets destroyed.

Bug: 14445579

Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa
(cherry picked from commit 00699fa64197cc72a160d69e1f0003cdd43dc136)
libs/gui/BufferQueueProducer.cpp
opengl/libs/EGL/eglApi.cpp