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* Split UpdatePrimBlocking in two functions, one for checking if we should bother...
authorLatif Khalifa <latifer@streamgrid.net>
Sat, 2 Jul 2011 14:45:03 +0000 (14:45 +0000)
committerLatif Khalifa <latifer@streamgrid.net>
Sat, 2 Jul 2011 14:45:03 +0000 (14:45 +0000)
commit8a76f483780fb52ea75532dd2d1fc2720321655e
treefc060c95394baf1d1111b8d77bb4253b9ef33d5f
parent18fb206f58f5373eaab2597b90290c4da4f160a4
* Split UpdatePrimBlocking in two functions, one for checking if we should bother with this prim and downloading sculpts and meshes and the other for meshing
* Close the texture thread on window close

git-svn-id: https://radegast.googlecode.com/svn/trunk@928 f7a694da-4d33-11de-9ad6-1127a62b9fcd
Radegast/GUI/Rendering/Rendering.cs