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[Refactor] #40392 Translated player_personality_type; for example SEIKAKU_KIREMONO...
authorHourier <hourier@users.sourceforge.jp>
Tue, 19 May 2020 14:29:16 +0000 (23:29 +0900)
committerHourier <hourier@users.sourceforge.jp>
Tue, 19 May 2020 14:29:16 +0000 (23:29 +0900)
commit8d5df9b09933e448243478e18c34df4d290b8b21
tree864cb9a47723ea4cccf3299c467c09a9acb44a34
parent5ea229eed6814d429e05021678ac47326925a2be
[Refactor] #40392 Translated player_personality_type; for example SEIKAKU_KIREMONO to PERSONALITY_SHREWD
25 files changed:
src/birth/birth-body-spec.c
src/birth/birth-stat.c
src/birth/inventory-initializer.c
src/cmd/cmd-item.c
src/combat/melee.c
src/combat/shoot.c
src/core/game-play.c
src/dungeon/quest.c
src/floor/floor-save.c
src/grid/trap.c
src/market/building.c
src/monster/monster1.c
src/monster/monster2.c
src/mspell/mspell-floor.c
src/mspell/mspell-status.c
src/mutation/mutation.c
src/object/artifact.c
src/object/object2.c
src/player/permanent-resistances.c
src/player/player-damage.c
src/player/player-effects.c
src/player/player-move.c
src/player/player-personalities-table.h
src/player/player-status.c
src/player/player-status.h