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Handling new opcodes in PixelProgram and VertexProgram
authorAlexis Hetu <sugoi@google.com>
Fri, 28 Aug 2015 18:24:45 +0000 (14:24 -0400)
committerAlexis Hétu <sugoi@google.com>
Fri, 28 Aug 2015 19:08:17 +0000 (19:08 +0000)
commit8d78cf77ce7c6bc4ba320fefb2cd2b74cc408b1a
tree85c00d86bd7a22adb5a68899f19b3c68973579fd
parent79c7e27369926e8bd21a4fe2384672101891dfc7
Handling new opcodes in PixelProgram and VertexProgram

The new opcodes related to true int and uint support in
glsl shader are now handled properly in PixelProgram and
VertexProgram.

Change-Id: I62565844f24708b4bd89dd99bbf971b55495c5da
Reviewed-on: https://swiftshader-review.googlesource.com/3932
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/Shader/PixelProgram.cpp
src/Shader/Shader.cpp
src/Shader/Shader.hpp
src/Shader/VertexProgram.cpp