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Don't allow deferredTexture if using occlusion query and a frag shader.
authorBrian <brian@yutani.localnet.net>
Thu, 19 Apr 2007 17:21:14 +0000 (11:21 -0600)
committerBrian <brian@yutani.localnet.net>
Thu, 19 Apr 2007 17:21:14 +0000 (11:21 -0600)
commit8e6207396c6314d07614c80670f4e3196e3a8551
tree75d8a493bd14e2bc1569f28ac72af27d705415e9
parent5ca8d4ccf24af1c174ff791f15cf9f19defd9b7e
Don't allow deferredTexture if using occlusion query and a frag shader.

Occlusion query might depend on the shader killing/discarding fragments.
Helps fix depth peeling technique.
Also, minor tweaks in interpolate_wpos().
src/mesa/swrast/s_span.c