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Fixed instanced rendering
authorAlexis Hetu <sugoi@google.com>
Mon, 8 Jun 2015 20:22:57 +0000 (16:22 -0400)
committerAlexis Hétu <sugoi@google.com>
Mon, 8 Jun 2015 20:37:36 +0000 (20:37 +0000)
commit8f1b0ee56c2df7705eb007bec87bd9fefc0ee36c
treeb4f5aa7a49469e3103490de402259fc708391593
parentdd8df68e64365aafe91893b11bf7cc4b67599ed4
Fixed instanced rendering

Instanced rendering only requires a
single attribute per instance, which
was handled properly everywhere except
in the streaming buffer, so that had to
be fixed. All related dEQP tests pass.

Change-Id: I9b9bd6cd790dfe7ecf7f5d2ed84623bfa4da4b6f
Reviewed-on: https://swiftshader-review.googlesource.com/3430
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
src/OpenGL/libGLESv2/VertexDataManager.cpp