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Use generic types to compact the symbol table initialization.
authorNicolas Capens <capn@google.com>
Thu, 19 Feb 2015 20:53:16 +0000 (15:53 -0500)
committerNicolas Capens <capn@google.com>
Wed, 25 Feb 2015 13:43:07 +0000 (13:43 +0000)
commit8fa9d23dda6436369ae1e16dbed3bf1425626ae0
tree6f36cd59c28988b8f56538b465d21f0bf4683c4f
parent7322195eb1b22aa9436a5ae95021eb73f07fb7ed
Use generic types to compact the symbol table initialization.

Bug 19331817

Change-Id: I6ec0f8c6f2ef61f3d0d5adb627eab4a29dffc8ac
Reviewed-on: https://swiftshader-review.googlesource.com/2380
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/compiler/BaseTypes.h
src/OpenGL/compiler/Initialize.cpp
src/OpenGL/compiler/SymbolTable.h