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Remesh and recalculate UVs when texture params change.
authorLatif Khalifa <latifer@streamgrid.net>
Thu, 28 Jul 2011 14:45:17 +0000 (14:45 +0000)
committerLatif Khalifa <latifer@streamgrid.net>
Thu, 28 Jul 2011 14:45:17 +0000 (14:45 +0000)
commit9191e1eadae61fd37a88504f326035add7dab542
tree031a61f27a75de25f377f0e2d5045e429ef68372
parentea95e4cef9c767d1181abed1123ff3874bbf9a27
Remesh and recalculate UVs when texture params change.
TODO: changing texture params should be separated from creating the mesh

git-svn-id: https://radegast.googlecode.com/svn/trunk@1022 f7a694da-4d33-11de-9ad6-1127a62b9fcd
Radegast/GUI/Rendering/RenderingHelpers.cs