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[Refactor] struct player_type を class PlayerType に置換。
authorDeskull <61610939+sikabane-works@users.noreply.github.com>
Fri, 12 Nov 2021 14:29:27 +0000 (23:29 +0900)
committerDeskull <61610939+sikabane-works@users.noreply.github.com>
Fri, 12 Nov 2021 14:29:27 +0000 (23:29 +0900)
commit91d4519e2312ace0f5342efb8a5421222aa51d2d
tree8c207f2bbb79873a5050d7e16c160bf786366ebb
parent6e35104a8e4fec970936fb2399e161e4be9f8172
[Refactor] struct player_type を class PlayerType に置換。
1186 files changed:
src/action/action-limited.cpp
src/action/action-limited.h
src/action/activation-execution.cpp
src/action/activation-execution.h
src/action/movement-execution.cpp
src/action/movement-execution.h
src/action/mutation-execution.cpp
src/action/mutation-execution.h
src/action/open-close-execution.cpp
src/action/open-close-execution.h
src/action/open-util.cpp
src/action/open-util.h
src/action/racial-execution.cpp
src/action/racial-execution.h
src/action/run-execution.cpp
src/action/run-execution.h
src/action/travel-execution.cpp
src/action/travel-execution.h
src/action/tunnel-execution.cpp
src/action/tunnel-execution.h
src/action/weapon-shield.cpp
src/action/weapon-shield.h
src/artifact/fixed-art-generator.cpp
src/artifact/fixed-art-generator.h
src/artifact/random-art-characteristics.cpp
src/artifact/random-art-characteristics.h
src/artifact/random-art-generator.cpp
src/artifact/random-art-generator.h
src/artifact/random-art-misc.cpp
src/artifact/random-art-misc.h
src/autopick/autopick-destroyer.cpp
src/autopick/autopick-destroyer.h
src/autopick/autopick-drawer.cpp
src/autopick/autopick-drawer.h
src/autopick/autopick-editor-command.cpp
src/autopick/autopick-editor-command.h
src/autopick/autopick-entry.cpp
src/autopick/autopick-entry.h
src/autopick/autopick-finder.cpp
src/autopick/autopick-finder.h
src/autopick/autopick-matcher.cpp
src/autopick/autopick-matcher.h
src/autopick/autopick-reader-writer.cpp
src/autopick/autopick-reader-writer.h
src/autopick/autopick-registry.cpp
src/autopick/autopick-registry.h
src/autopick/autopick-util.cpp
src/autopick/autopick-util.h
src/autopick/autopick.cpp
src/autopick/autopick.h
src/avatar/avatar-changer.cpp
src/avatar/avatar-changer.h
src/avatar/avatar.cpp
src/avatar/avatar.h
src/birth/auto-roller.cpp
src/birth/auto-roller.h
src/birth/birth-body-spec.cpp
src/birth/birth-body-spec.h
src/birth/birth-select-class.cpp
src/birth/birth-select-class.h
src/birth/birth-select-personality.cpp
src/birth/birth-select-personality.h
src/birth/birth-select-race.cpp
src/birth/birth-select-race.h
src/birth/birth-select-realm.cpp
src/birth/birth-select-realm.h
src/birth/birth-stat.cpp
src/birth/birth-stat.h
src/birth/birth-util.cpp
src/birth/birth-util.h
src/birth/birth-wizard.cpp
src/birth/birth-wizard.h
src/birth/character-builder.cpp
src/birth/character-builder.h
src/birth/game-play-initializer.cpp
src/birth/game-play-initializer.h
src/birth/history-editor.cpp
src/birth/history-editor.h
src/birth/history-generator.cpp
src/birth/history-generator.h
src/birth/inventory-initializer.cpp
src/birth/inventory-initializer.h
src/birth/quick-start.cpp
src/birth/quick-start.h
src/blue-magic/blue-magic-ball-bolt.cpp
src/blue-magic/blue-magic-ball-bolt.h
src/blue-magic/blue-magic-breath.cpp
src/blue-magic/blue-magic-breath.h
src/blue-magic/blue-magic-caster.cpp
src/blue-magic/blue-magic-caster.h
src/blue-magic/blue-magic-checker.cpp
src/blue-magic/blue-magic-checker.h
src/blue-magic/blue-magic-spirit-curse.cpp
src/blue-magic/blue-magic-spirit-curse.h
src/blue-magic/blue-magic-status.cpp
src/blue-magic/blue-magic-status.h
src/blue-magic/blue-magic-summon.cpp
src/blue-magic/blue-magic-summon.h
src/blue-magic/blue-magic-util.cpp
src/blue-magic/blue-magic-util.h
src/blue-magic/learnt-info.cpp
src/blue-magic/learnt-info.h
src/blue-magic/learnt-power-getter.cpp
src/blue-magic/learnt-power-getter.h
src/cmd-action/cmd-attack.cpp
src/cmd-action/cmd-attack.h
src/cmd-action/cmd-hissatsu.cpp
src/cmd-action/cmd-hissatsu.h
src/cmd-action/cmd-mane.cpp
src/cmd-action/cmd-mane.h
src/cmd-action/cmd-mind.cpp
src/cmd-action/cmd-mind.h
src/cmd-action/cmd-move.cpp
src/cmd-action/cmd-move.h
src/cmd-action/cmd-open-close.cpp
src/cmd-action/cmd-open-close.h
src/cmd-action/cmd-others.cpp
src/cmd-action/cmd-others.h
src/cmd-action/cmd-pet.cpp
src/cmd-action/cmd-pet.h
src/cmd-action/cmd-racial.cpp
src/cmd-action/cmd-racial.h
src/cmd-action/cmd-shoot.cpp
src/cmd-action/cmd-shoot.h
src/cmd-action/cmd-spell.cpp
src/cmd-action/cmd-spell.h
src/cmd-action/cmd-travel.cpp
src/cmd-action/cmd-travel.h
src/cmd-action/cmd-tunnel.cpp
src/cmd-action/cmd-tunnel.h
src/cmd-building/cmd-building.cpp
src/cmd-building/cmd-building.h
src/cmd-building/cmd-inn.cpp
src/cmd-building/cmd-inn.h
src/cmd-io/cmd-autopick.cpp
src/cmd-io/cmd-autopick.h
src/cmd-io/cmd-diary.cpp
src/cmd-io/cmd-diary.h
src/cmd-io/cmd-dump.cpp
src/cmd-io/cmd-dump.h
src/cmd-io/cmd-floor.cpp
src/cmd-io/cmd-floor.h
src/cmd-io/cmd-gameoption.cpp
src/cmd-io/cmd-gameoption.h
src/cmd-io/cmd-help.cpp
src/cmd-io/cmd-help.h
src/cmd-io/cmd-knowledge.cpp
src/cmd-io/cmd-knowledge.h
src/cmd-io/cmd-lore.cpp
src/cmd-io/cmd-lore.h
src/cmd-io/cmd-macro.cpp
src/cmd-io/cmd-macro.h
src/cmd-io/cmd-process-screen.cpp
src/cmd-io/cmd-process-screen.h
src/cmd-io/cmd-save.cpp
src/cmd-io/cmd-save.h
src/cmd-item/cmd-destroy.cpp
src/cmd-item/cmd-destroy.h
src/cmd-item/cmd-eat.cpp
src/cmd-item/cmd-eat.h
src/cmd-item/cmd-equipment.cpp
src/cmd-item/cmd-equipment.h
src/cmd-item/cmd-item.cpp
src/cmd-item/cmd-item.h
src/cmd-item/cmd-magiceat.cpp
src/cmd-item/cmd-magiceat.h
src/cmd-item/cmd-quaff.cpp
src/cmd-item/cmd-quaff.h
src/cmd-item/cmd-read.cpp
src/cmd-item/cmd-read.h
src/cmd-item/cmd-refill.cpp
src/cmd-item/cmd-refill.h
src/cmd-item/cmd-throw.cpp
src/cmd-item/cmd-throw.h
src/cmd-item/cmd-usestaff.cpp
src/cmd-item/cmd-usestaff.h
src/cmd-item/cmd-zaprod.cpp
src/cmd-item/cmd-zaprod.h
src/cmd-item/cmd-zapwand.cpp
src/cmd-item/cmd-zapwand.h
src/cmd-visual/cmd-draw.cpp
src/cmd-visual/cmd-draw.h
src/cmd-visual/cmd-map.cpp
src/cmd-visual/cmd-map.h
src/cmd-visual/cmd-visuals.cpp
src/cmd-visual/cmd-visuals.h
src/combat/attack-accuracy.cpp
src/combat/attack-accuracy.h
src/combat/attack-criticality.cpp
src/combat/attack-criticality.h
src/combat/aura-counterattack.cpp
src/combat/aura-counterattack.h
src/combat/shoot.cpp
src/combat/shoot.h
src/combat/slaying.cpp
src/combat/slaying.h
src/core/asking-player.cpp
src/core/asking-player.h
src/core/disturbance.cpp
src/core/disturbance.h
src/core/game-closer.cpp
src/core/game-closer.h
src/core/game-play.cpp
src/core/game-play.h
src/core/magic-effects-timeout-reducer.cpp
src/core/magic-effects-timeout-reducer.h
src/core/object-compressor.cpp
src/core/object-compressor.h
src/core/player-processor.cpp
src/core/player-processor.h
src/core/scores.cpp
src/core/scores.h
src/core/show-file.cpp
src/core/show-file.h
src/core/stuff-handler.cpp
src/core/stuff-handler.h
src/core/turn-compensator.cpp
src/core/turn-compensator.h
src/core/visuals-reseter.cpp
src/core/visuals-reseter.h
src/core/window-redrawer.cpp
src/core/window-redrawer.h
src/dungeon/dungeon-processor.cpp
src/dungeon/dungeon-processor.h
src/dungeon/dungeon.cpp
src/dungeon/dungeon.h
src/dungeon/quest-completion-checker.cpp
src/dungeon/quest-completion-checker.h
src/dungeon/quest-monster-placer.cpp
src/dungeon/quest-monster-placer.h
src/dungeon/quest.cpp
src/dungeon/quest.h
src/effect/effect-feature.cpp
src/effect/effect-feature.h
src/effect/effect-item.cpp
src/effect/effect-item.h
src/effect/effect-monster-charm.cpp
src/effect/effect-monster-charm.h
src/effect/effect-monster-evil.cpp
src/effect/effect-monster-evil.h
src/effect/effect-monster-lite-dark.cpp
src/effect/effect-monster-lite-dark.h
src/effect/effect-monster-oldies.cpp
src/effect/effect-monster-oldies.h
src/effect/effect-monster-psi.cpp
src/effect/effect-monster-psi.h
src/effect/effect-monster-resist-hurt.cpp
src/effect/effect-monster-resist-hurt.h
src/effect/effect-monster-spirit.cpp
src/effect/effect-monster-spirit.h
src/effect/effect-monster-switcher.cpp
src/effect/effect-monster-switcher.h
src/effect/effect-monster-util.cpp
src/effect/effect-monster-util.h
src/effect/effect-monster.cpp
src/effect/effect-monster.h
src/effect/effect-player-curse.cpp
src/effect/effect-player-curse.h
src/effect/effect-player-oldies.cpp
src/effect/effect-player-oldies.h
src/effect/effect-player-resist-hurt.cpp
src/effect/effect-player-resist-hurt.h
src/effect/effect-player-spirit.cpp
src/effect/effect-player-spirit.h
src/effect/effect-player-switcher.cpp
src/effect/effect-player-switcher.h
src/effect/effect-player.cpp
src/effect/effect-player.h
src/effect/effect-processor.cpp
src/effect/effect-processor.h
src/flavor/flavor-describer.cpp
src/flavor/flavor-describer.h
src/flavor/flavor-util.h
src/flavor/named-item-describer.cpp
src/flavor/named-item-describer.h
src/floor/cave-generator.cpp
src/floor/cave-generator.h
src/floor/cave.cpp
src/floor/cave.h
src/floor/fixed-map-generator.cpp
src/floor/fixed-map-generator.h
src/floor/floor-changer.cpp
src/floor/floor-changer.h
src/floor/floor-events.cpp
src/floor/floor-events.h
src/floor/floor-generator.cpp
src/floor/floor-generator.h
src/floor/floor-leaver.cpp
src/floor/floor-leaver.h
src/floor/floor-mode-changer.cpp
src/floor/floor-mode-changer.h
src/floor/floor-object.cpp
src/floor/floor-object.h
src/floor/floor-save.cpp
src/floor/floor-save.h
src/floor/floor-streams.cpp
src/floor/floor-streams.h
src/floor/floor-util.cpp
src/floor/floor-util.h
src/floor/geometry.cpp
src/floor/geometry.h
src/floor/line-of-sight.cpp
src/floor/line-of-sight.h
src/floor/object-allocator.cpp
src/floor/object-allocator.h
src/floor/object-scanner.cpp
src/floor/object-scanner.h
src/floor/pattern-walk.cpp
src/floor/pattern-walk.h
src/floor/tunnel-generator.cpp
src/floor/tunnel-generator.h
src/floor/wild.cpp
src/floor/wild.h
src/grid/door.cpp
src/grid/door.h
src/grid/feature-generator.cpp
src/grid/feature-generator.h
src/grid/feature.cpp
src/grid/feature.h
src/grid/grid.cpp
src/grid/grid.h
src/grid/object-placer.cpp
src/grid/object-placer.h
src/grid/stair.cpp
src/grid/stair.h
src/grid/trap.cpp
src/grid/trap.h
src/hpmp/hp-mp-processor.cpp
src/hpmp/hp-mp-processor.h
src/hpmp/hp-mp-regenerator.cpp
src/hpmp/hp-mp-regenerator.h
src/info-reader/fixed-map-parser.cpp
src/info-reader/fixed-map-parser.h
src/inventory/floor-item-getter.cpp
src/inventory/floor-item-getter.h
src/inventory/inventory-curse.cpp
src/inventory/inventory-curse.h
src/inventory/inventory-damage.cpp
src/inventory/inventory-damage.h
src/inventory/inventory-describer.cpp
src/inventory/inventory-describer.h
src/inventory/inventory-object.cpp
src/inventory/inventory-object.h
src/inventory/inventory-util.cpp
src/inventory/inventory-util.h
src/inventory/item-getter.cpp
src/inventory/item-getter.h
src/inventory/pack-overflow.cpp
src/inventory/pack-overflow.h
src/inventory/player-inventory.cpp
src/inventory/player-inventory.h
src/inventory/recharge-processor.cpp
src/inventory/recharge-processor.h
src/io-dump/character-dump.cpp
src/io-dump/character-dump.h
src/io-dump/player-status-dump.cpp
src/io-dump/player-status-dump.h
src/io-dump/random-art-info-dumper.cpp
src/io-dump/random-art-info-dumper.h
src/io-dump/special-class-dump.cpp
src/io-dump/special-class-dump.h
src/io/cursor.cpp
src/io/cursor.h
src/io/exit-panic.cpp
src/io/exit-panic.h
src/io/files-util.cpp
src/io/files-util.h
src/io/input-key-processor.cpp
src/io/input-key-processor.h
src/io/input-key-requester.cpp
src/io/input-key-requester.h
src/io/interpret-pref-file.cpp
src/io/interpret-pref-file.h
src/io/mutations-dump.cpp
src/io/mutations-dump.h
src/io/pref-file-expressor.cpp
src/io/pref-file-expressor.h
src/io/read-pref-file.cpp
src/io/read-pref-file.h
src/io/record-play-movie.cpp
src/io/record-play-movie.h
src/io/report.cpp
src/io/report.h
src/io/screen-util.cpp
src/io/signal-handlers.cpp
src/io/uid-checker.cpp
src/io/uid-checker.h
src/io/write-diary.cpp
src/io/write-diary.h
src/knowledge/knowledge-autopick.cpp
src/knowledge/knowledge-autopick.h
src/knowledge/knowledge-experiences.cpp
src/knowledge/knowledge-experiences.h
src/knowledge/knowledge-features.cpp
src/knowledge/knowledge-features.h
src/knowledge/knowledge-inventory.cpp
src/knowledge/knowledge-inventory.h
src/knowledge/knowledge-items.cpp
src/knowledge/knowledge-items.h
src/knowledge/knowledge-monsters.cpp
src/knowledge/knowledge-monsters.h
src/knowledge/knowledge-mutations.cpp
src/knowledge/knowledge-mutations.h
src/knowledge/knowledge-quests.cpp
src/knowledge/knowledge-quests.h
src/knowledge/knowledge-self.cpp
src/knowledge/knowledge-self.h
src/knowledge/knowledge-uniques.cpp
src/knowledge/knowledge-uniques.h
src/load/dummy-loader.cpp
src/load/dummy-loader.h
src/load/dungeon-loader.cpp
src/load/dungeon-loader.h
src/load/extra-loader.cpp
src/load/extra-loader.h
src/load/floor-loader.cpp
src/load/floor-loader.h
src/load/inventory-loader.cpp
src/load/inventory-loader.h
src/load/load-zangband.cpp
src/load/load-zangband.h
src/load/load.cpp
src/load/load.h
src/load/monster/monster-loader-base.h
src/load/monster/monster-loader-factory.cpp
src/load/monster/monster-loader-factory.h
src/load/old/load-v1-5-0.cpp
src/load/old/load-v1-5-0.h
src/load/old/load-v1-7-0.cpp
src/load/old/load-v1-7-0.h
src/load/old/monster-loader-savefile10.cpp
src/load/old/monster-loader-savefile10.h
src/load/player-attack-loader.cpp
src/load/player-attack-loader.h
src/load/player-info-loader.cpp
src/load/player-info-loader.h
src/load/quest-loader.cpp
src/load/quest-loader.h
src/load/store-loader.cpp
src/load/store-loader.h
src/load/world-loader.cpp
src/load/world-loader.h
src/lore/lore-calculator.cpp
src/lore/lore-calculator.h
src/lore/lore-store.cpp
src/lore/lore-store.h
src/lore/magic-types-setter.cpp
src/lore/magic-types-setter.h
src/lore/monster-lore.cpp
src/lore/monster-lore.h
src/main-win.cpp
src/main/angband-initializer.cpp
src/main/angband-initializer.h
src/main/game-data-initializer.cpp
src/main/game-data-initializer.h
src/main/info-initializer.cpp
src/main/info-initializer.h
src/main/scene-table-floor.cpp
src/main/scene-table-floor.h
src/main/scene-table-monster.cpp
src/main/scene-table-monster.h
src/main/scene-table.cpp
src/main/scene-table.h
src/main/sound-of-music.cpp
src/main/sound-of-music.h
src/market/arena.cpp
src/market/arena.h
src/market/bounty.cpp
src/market/bounty.h
src/market/building-craft-fix.cpp
src/market/building-craft-fix.h
src/market/building-craft-weapon.cpp
src/market/building-craft-weapon.h
src/market/building-enchanter.cpp
src/market/building-enchanter.h
src/market/building-monster.cpp
src/market/building-monster.h
src/market/building-quest.cpp
src/market/building-quest.h
src/market/building-recharger.cpp
src/market/building-recharger.h
src/market/building-service.cpp
src/market/building-service.h
src/market/building-util.cpp
src/market/building-util.h
src/market/play-gamble.cpp
src/market/play-gamble.h
src/melee/melee-postprocess.cpp
src/melee/melee-postprocess.h
src/melee/melee-spell-flags-checker.cpp
src/melee/melee-spell-flags-checker.h
src/melee/melee-spell-util.cpp
src/melee/melee-spell-util.h
src/melee/melee-spell.cpp
src/melee/melee-spell.h
src/melee/melee-switcher.cpp
src/melee/melee-switcher.h
src/melee/melee-util.cpp
src/melee/melee-util.h
src/melee/monster-attack-monster.cpp
src/melee/monster-attack-monster.h
src/mind/mind-archer.cpp
src/mind/mind-archer.h
src/mind/mind-berserker.cpp
src/mind/mind-berserker.h
src/mind/mind-blue-mage.cpp
src/mind/mind-blue-mage.h
src/mind/mind-cavalry.cpp
src/mind/mind-cavalry.h
src/mind/mind-chaos-warrior.cpp
src/mind/mind-chaos-warrior.h
src/mind/mind-elementalist.cpp
src/mind/mind-elementalist.h
src/mind/mind-force-trainer.cpp
src/mind/mind-force-trainer.h
src/mind/mind-hobbit.cpp
src/mind/mind-hobbit.h
src/mind/mind-info.cpp
src/mind/mind-info.h
src/mind/mind-mage.cpp
src/mind/mind-mage.h
src/mind/mind-magic-eater.cpp
src/mind/mind-magic-eater.h
src/mind/mind-magic-resistance.cpp
src/mind/mind-magic-resistance.h
src/mind/mind-mindcrafter.cpp
src/mind/mind-mindcrafter.h
src/mind/mind-mirror-master.cpp
src/mind/mind-mirror-master.h
src/mind/mind-monk.cpp
src/mind/mind-monk.h
src/mind/mind-ninja.cpp
src/mind/mind-ninja.h
src/mind/mind-power-getter.cpp
src/mind/mind-power-getter.h
src/mind/mind-priest.cpp
src/mind/mind-priest.h
src/mind/mind-samurai.cpp
src/mind/mind-samurai.h
src/mind/mind-sniper.cpp
src/mind/mind-sniper.h
src/mind/mind-warrior-mage.cpp
src/mind/mind-warrior-mage.h
src/mind/mind-warrior.cpp
src/mind/mind-warrior.h
src/mind/mind-weaponsmith.cpp
src/mind/mind-weaponsmith.h
src/mind/monk-attack.cpp
src/mind/monk-attack.h
src/monster-attack/monster-attack-lose.cpp
src/monster-attack/monster-attack-lose.h
src/monster-attack/monster-attack-player.cpp
src/monster-attack/monster-attack-player.h
src/monster-attack/monster-attack-processor.cpp
src/monster-attack/monster-attack-processor.h
src/monster-attack/monster-attack-status.cpp
src/monster-attack/monster-attack-status.h
src/monster-attack/monster-attack-switcher.cpp
src/monster-attack/monster-attack-switcher.h
src/monster-attack/monster-attack-util.cpp
src/monster-attack/monster-attack-util.h
src/monster-attack/monster-eating.cpp
src/monster-attack/monster-eating.h
src/monster-floor/monster-death-util.cpp
src/monster-floor/monster-death-util.h
src/monster-floor/monster-death.cpp
src/monster-floor/monster-death.h
src/monster-floor/monster-direction.cpp
src/monster-floor/monster-direction.h
src/monster-floor/monster-generator.cpp
src/monster-floor/monster-generator.h
src/monster-floor/monster-lite.cpp
src/monster-floor/monster-lite.h
src/monster-floor/monster-move.cpp
src/monster-floor/monster-move.h
src/monster-floor/monster-object.cpp
src/monster-floor/monster-object.h
src/monster-floor/monster-remover.cpp
src/monster-floor/monster-remover.h
src/monster-floor/monster-runaway.cpp
src/monster-floor/monster-runaway.h
src/monster-floor/monster-safety-hiding.cpp
src/monster-floor/monster-safety-hiding.h
src/monster-floor/monster-summon.cpp
src/monster-floor/monster-summon.h
src/monster-floor/monster-sweep-grid.cpp
src/monster-floor/monster-sweep-grid.h
src/monster-floor/one-monster-placer.cpp
src/monster-floor/one-monster-placer.h
src/monster-floor/quantum-effect.cpp
src/monster-floor/quantum-effect.h
src/monster-floor/special-death-switcher.cpp
src/monster-floor/special-death-switcher.h
src/monster-race/monster-race-hook.cpp
src/monster-race/monster-race-hook.h
src/monster/monster-compaction.cpp
src/monster/monster-compaction.h
src/monster/monster-damage.cpp
src/monster/monster-damage.h
src/monster/monster-describer.cpp
src/monster/monster-describer.h
src/monster/monster-info.cpp
src/monster/monster-info.h
src/monster/monster-list.cpp
src/monster/monster-list.h
src/monster/monster-processor-util.cpp
src/monster/monster-processor.cpp
src/monster/monster-processor.h
src/monster/monster-status-setter.cpp
src/monster/monster-status-setter.h
src/monster/monster-status.cpp
src/monster/monster-status.h
src/monster/monster-update.cpp
src/monster/monster-update.h
src/monster/monster-util.cpp
src/monster/monster-util.h
src/mspell/assign-monster-spell.cpp
src/mspell/assign-monster-spell.h
src/mspell/element-resistance-checker.cpp
src/mspell/element-resistance-checker.h
src/mspell/high-resistance-checker.cpp
src/mspell/high-resistance-checker.h
src/mspell/improper-mspell-remover.cpp
src/mspell/improper-mspell-remover.h
src/mspell/mspell-attack-util.cpp
src/mspell/mspell-attack-util.h
src/mspell/mspell-attack.cpp
src/mspell/mspell-attack.h
src/mspell/mspell-ball.cpp
src/mspell/mspell-ball.h
src/mspell/mspell-bolt.cpp
src/mspell/mspell-bolt.h
src/mspell/mspell-breath.cpp
src/mspell/mspell-breath.h
src/mspell/mspell-checker.cpp
src/mspell/mspell-checker.h
src/mspell/mspell-curse.cpp
src/mspell/mspell-curse.h
src/mspell/mspell-damage-calculator.cpp
src/mspell/mspell-damage-calculator.h
src/mspell/mspell-dispel.cpp
src/mspell/mspell-dispel.h
src/mspell/mspell-floor.cpp
src/mspell/mspell-floor.h
src/mspell/mspell-judgement.cpp
src/mspell/mspell-judgement.h
src/mspell/mspell-learn-checker.cpp
src/mspell/mspell-learn-checker.h
src/mspell/mspell-lite.cpp
src/mspell/mspell-lite.h
src/mspell/mspell-particularity.cpp
src/mspell/mspell-particularity.h
src/mspell/mspell-selector.cpp
src/mspell/mspell-selector.h
src/mspell/mspell-special.cpp
src/mspell/mspell-special.h
src/mspell/mspell-status.cpp
src/mspell/mspell-status.h
src/mspell/mspell-summon.cpp
src/mspell/mspell-summon.h
src/mspell/mspell-util.cpp
src/mspell/mspell-util.h
src/mspell/smart-mspell-util.cpp
src/mspell/smart-mspell-util.h
src/mspell/specified-summon.cpp
src/mspell/specified-summon.h
src/mspell/summon-checker.cpp
src/mspell/summon-checker.h
src/mutation/gain-mutation-switcher.cpp
src/mutation/gain-mutation-switcher.h
src/mutation/lose-mutation-switcher.cpp
src/mutation/lose-mutation-switcher.h
src/mutation/mutation-calculator.cpp
src/mutation/mutation-calculator.h
src/mutation/mutation-investor-remover.cpp
src/mutation/mutation-investor-remover.h
src/mutation/mutation-processor.cpp
src/mutation/mutation-processor.h
src/mutation/mutation-techniques.cpp
src/mutation/mutation-techniques.h
src/object-activation/activation-bolt-ball.cpp
src/object-activation/activation-bolt-ball.h
src/object-activation/activation-breath.cpp
src/object-activation/activation-breath.h
src/object-activation/activation-charm.cpp
src/object-activation/activation-charm.h
src/object-activation/activation-genocide.cpp
src/object-activation/activation-genocide.h
src/object-activation/activation-others.cpp
src/object-activation/activation-others.h
src/object-activation/activation-resistance.cpp
src/object-activation/activation-resistance.h
src/object-activation/activation-switcher.cpp
src/object-activation/activation-switcher.h
src/object-activation/activation-teleport.cpp
src/object-activation/activation-teleport.h
src/object-activation/activation-util.cpp
src/object-activation/activation-util.h
src/object-enchant/apply-magic-amulet.cpp
src/object-enchant/apply-magic-amulet.h
src/object-enchant/apply-magic-armor.cpp
src/object-enchant/apply-magic-armor.h
src/object-enchant/apply-magic-boots.cpp
src/object-enchant/apply-magic-boots.h
src/object-enchant/apply-magic-cloak.cpp
src/object-enchant/apply-magic-cloak.h
src/object-enchant/apply-magic-crown.cpp
src/object-enchant/apply-magic-crown.h
src/object-enchant/apply-magic-gloves.cpp
src/object-enchant/apply-magic-gloves.h
src/object-enchant/apply-magic-helm.cpp
src/object-enchant/apply-magic-helm.h
src/object-enchant/apply-magic-others.cpp
src/object-enchant/apply-magic-others.h
src/object-enchant/apply-magic-ring.cpp
src/object-enchant/apply-magic-ring.h
src/object-enchant/apply-magic-shield.cpp
src/object-enchant/apply-magic-shield.h
src/object-enchant/apply-magic-weapon.cpp
src/object-enchant/apply-magic-weapon.h
src/object-enchant/apply-magic.cpp
src/object-enchant/apply-magic.h
src/object-enchant/enchanter-base.h
src/object-enchant/object-curse.cpp
src/object-enchant/object-curse.h
src/object-enchant/object-ego.h
src/object-enchant/object-smith.cpp
src/object-enchant/object-smith.h
src/object-enchant/smith-info.cpp
src/object-enchant/smith-info.h
src/object-enchant/vorpal-weapon.cpp
src/object-enchant/vorpal-weapon.h
src/object-hook/hook-armor.cpp
src/object-hook/hook-armor.h
src/object-hook/hook-expendable.cpp
src/object-hook/hook-expendable.h
src/object-hook/hook-magic.cpp
src/object-hook/hook-magic.h
src/object-hook/hook-quest.cpp
src/object-hook/hook-quest.h
src/object-hook/hook-weapon.cpp
src/object-hook/hook-weapon.h
src/object-use/item-use-checker.cpp
src/object-use/item-use-checker.h
src/object-use/quaff-execution.cpp
src/object-use/quaff-execution.h
src/object-use/read-execution.cpp
src/object-use/read-execution.h
src/object-use/throw-execution.cpp
src/object-use/throw-execution.h
src/object-use/use-execution.cpp
src/object-use/use-execution.h
src/object-use/zaprod-execution.cpp
src/object-use/zaprod-execution.h
src/object-use/zapwand-execution.cpp
src/object-use/zapwand-execution.h
src/object/item-tester-hooker.cpp
src/object/item-tester-hooker.h
src/object/lite-processor.cpp
src/object/lite-processor.h
src/object/object-broken.cpp
src/object/object-broken.h
src/object/object-info.cpp
src/object/object-info.h
src/object/object-value-calc.h
src/object/object-value.h
src/object/warning.cpp
src/object/warning.h
src/perception/identification.cpp
src/perception/identification.h
src/perception/object-perception.cpp
src/perception/object-perception.h
src/perception/simple-perception.cpp
src/perception/simple-perception.h
src/pet/pet-fall-off.cpp
src/pet/pet-fall-off.h
src/pet/pet-util.cpp
src/pet/pet-util.h
src/player-ability/player-charisma.cpp
src/player-ability/player-charisma.h
src/player-ability/player-constitution.cpp
src/player-ability/player-constitution.h
src/player-ability/player-dexterity.cpp
src/player-ability/player-dexterity.h
src/player-ability/player-intelligence.cpp
src/player-ability/player-intelligence.h
src/player-ability/player-strength.cpp
src/player-ability/player-strength.h
src/player-ability/player-wisdom.cpp
src/player-ability/player-wisdom.h
src/player-attack/attack-chaos-effect.cpp
src/player-attack/attack-chaos-effect.h
src/player-attack/blood-sucking-processor.cpp
src/player-attack/blood-sucking-processor.h
src/player-attack/player-attack.cpp
src/player-attack/player-attack.h
src/player-base/player-class.cpp
src/player-base/player-class.h
src/player-base/player-race.cpp
src/player-base/player-race.h
src/player-info/alignment.cpp
src/player-info/alignment.h
src/player-info/base-status-info.cpp
src/player-info/base-status-info.h
src/player-info/body-improvement-info.cpp
src/player-info/body-improvement-info.h
src/player-info/class-ability-info.cpp
src/player-info/class-ability-info.h
src/player-info/equipment-info.cpp
src/player-info/equipment-info.h
src/player-info/mutation-info.cpp
src/player-info/mutation-info.h
src/player-info/race-ability-info.cpp
src/player-info/race-ability-info.h
src/player-info/race-info.cpp
src/player-info/race-info.h
src/player-info/resistance-info.cpp
src/player-info/resistance-info.h
src/player-info/self-info.cpp
src/player-info/self-info.h
src/player-info/weapon-effect-info.cpp
src/player-info/weapon-effect-info.h
src/player-status/player-basic-statistics.cpp
src/player-status/player-basic-statistics.h
src/player-status/player-energy.cpp
src/player-status/player-energy.h
src/player-status/player-infravision.cpp
src/player-status/player-infravision.h
src/player-status/player-speed.cpp
src/player-status/player-speed.h
src/player-status/player-status-base.cpp
src/player-status/player-status-base.h
src/player-status/player-stealth.cpp
src/player-status/player-stealth.h
src/player/digestion-processor.cpp
src/player/digestion-processor.h
src/player/eldritch-horror.cpp
src/player/eldritch-horror.h
src/player/patron.cpp
src/player/patron.h
src/player/permanent-resistances.cpp
src/player/permanent-resistances.h
src/player/player-damage.cpp
src/player/player-damage.h
src/player/player-move.cpp
src/player/player-move.h
src/player/player-realm.cpp
src/player/player-realm.h
src/player/player-skill.cpp
src/player/player-skill.h
src/player/player-status-flags.cpp
src/player/player-status-flags.h
src/player/player-status-resist.cpp
src/player/player-status-resist.h
src/player/player-status.cpp
src/player/player-status.h
src/player/player-view.cpp
src/player/player-view.h
src/player/process-death.cpp
src/player/process-death.h
src/player/process-name.cpp
src/player/process-name.h
src/player/race-resistances.cpp
src/player/race-resistances.h
src/player/temporary-resistances.cpp
src/player/temporary-resistances.h
src/racial/class-racial-switcher.cpp
src/racial/class-racial-switcher.h
src/racial/mutation-racial-selector.cpp
src/racial/mutation-racial-selector.h
src/racial/race-racial-command-setter.cpp
src/racial/race-racial-command-setter.h
src/racial/racial-android.cpp
src/racial/racial-android.h
src/racial/racial-balrog.cpp
src/racial/racial-balrog.h
src/racial/racial-draconian.cpp
src/racial/racial-draconian.h
src/racial/racial-kutar.cpp
src/racial/racial-kutar.h
src/racial/racial-switcher.cpp
src/racial/racial-switcher.h
src/racial/racial-util.cpp
src/racial/racial-util.h
src/racial/racial-vampire.cpp
src/racial/racial-vampire.h
src/realm/realm-arcane.cpp
src/realm/realm-arcane.h
src/realm/realm-chaos.cpp
src/realm/realm-chaos.h
src/realm/realm-craft.cpp
src/realm/realm-craft.h
src/realm/realm-crusade.cpp
src/realm/realm-crusade.h
src/realm/realm-death.cpp
src/realm/realm-death.h
src/realm/realm-demon.cpp
src/realm/realm-demon.h
src/realm/realm-hex.cpp
src/realm/realm-hex.h
src/realm/realm-hissatsu.cpp
src/realm/realm-hissatsu.h
src/realm/realm-life.cpp
src/realm/realm-life.h
src/realm/realm-nature.cpp
src/realm/realm-nature.h
src/realm/realm-song.cpp
src/realm/realm-song.h
src/realm/realm-sorcery.cpp
src/realm/realm-sorcery.h
src/realm/realm-trump.cpp
src/realm/realm-trump.h
src/room/cave-filler.cpp
src/room/cave-filler.h
src/room/room-generator.cpp
src/room/room-generator.h
src/room/rooms-builder.cpp
src/room/rooms-builder.h
src/room/rooms-city.cpp
src/room/rooms-city.h
src/room/rooms-fractal.cpp
src/room/rooms-fractal.h
src/room/rooms-maze-vault.cpp
src/room/rooms-maze-vault.h
src/room/rooms-normal.cpp
src/room/rooms-normal.h
src/room/rooms-pit-nest.cpp
src/room/rooms-pit-nest.h
src/room/rooms-special.cpp
src/room/rooms-special.h
src/room/rooms-trap.cpp
src/room/rooms-trap.h
src/room/rooms-vault.cpp
src/room/rooms-vault.h
src/room/space-finder.cpp
src/room/space-finder.h
src/room/treasure-deployment.cpp
src/room/treasure-deployment.h
src/room/vault-builder.cpp
src/room/vault-builder.h
src/save/floor-writer.cpp
src/save/floor-writer.h
src/save/player-writer.cpp
src/save/player-writer.h
src/save/save.cpp
src/save/save.h
src/specific-object/blade-turner.cpp
src/specific-object/blade-turner.h
src/specific-object/bloody-moon.cpp
src/specific-object/bloody-moon.h
src/specific-object/chest.cpp
src/specific-object/chest.h
src/specific-object/death-crimson.cpp
src/specific-object/death-crimson.h
src/specific-object/death-scythe.cpp
src/specific-object/death-scythe.h
src/specific-object/monster-ball.cpp
src/specific-object/monster-ball.h
src/specific-object/muramasa.cpp
src/specific-object/muramasa.h
src/specific-object/ring-of-power.cpp
src/specific-object/ring-of-power.h
src/specific-object/stone-of-lore.cpp
src/specific-object/stone-of-lore.h
src/specific-object/toragoroshi.cpp
src/specific-object/toragoroshi.h
src/specific-object/torch.cpp
src/specific-object/torch.h
src/spell-kind/blood-curse.cpp
src/spell-kind/blood-curse.h
src/spell-kind/earthquake.cpp
src/spell-kind/earthquake.h
src/spell-kind/magic-item-recharger.cpp
src/spell-kind/magic-item-recharger.h
src/spell-kind/spells-beam.cpp
src/spell-kind/spells-beam.h
src/spell-kind/spells-charm.cpp
src/spell-kind/spells-charm.h
src/spell-kind/spells-curse-removal.cpp
src/spell-kind/spells-curse-removal.h
src/spell-kind/spells-detection.cpp
src/spell-kind/spells-detection.h
src/spell-kind/spells-enchant.cpp
src/spell-kind/spells-enchant.h
src/spell-kind/spells-equipment.cpp
src/spell-kind/spells-equipment.h
src/spell-kind/spells-fetcher.cpp
src/spell-kind/spells-fetcher.h
src/spell-kind/spells-floor.cpp
src/spell-kind/spells-floor.h
src/spell-kind/spells-genocide.cpp
src/spell-kind/spells-genocide.h
src/spell-kind/spells-grid.cpp
src/spell-kind/spells-grid.h
src/spell-kind/spells-launcher.cpp
src/spell-kind/spells-launcher.h
src/spell-kind/spells-lite.cpp
src/spell-kind/spells-lite.h
src/spell-kind/spells-neighbor.cpp
src/spell-kind/spells-neighbor.h
src/spell-kind/spells-perception.cpp
src/spell-kind/spells-perception.h
src/spell-kind/spells-pet.cpp
src/spell-kind/spells-pet.h
src/spell-kind/spells-polymorph.cpp
src/spell-kind/spells-polymorph.h
src/spell-kind/spells-random.cpp
src/spell-kind/spells-random.h
src/spell-kind/spells-sight.cpp
src/spell-kind/spells-sight.h
src/spell-kind/spells-specific-bolt.cpp
src/spell-kind/spells-specific-bolt.h
src/spell-kind/spells-teleport.cpp
src/spell-kind/spells-teleport.h
src/spell-kind/spells-world.cpp
src/spell-kind/spells-world.h
src/spell-realm/spells-arcane.cpp
src/spell-realm/spells-arcane.h
src/spell-realm/spells-chaos.cpp
src/spell-realm/spells-chaos.h
src/spell-realm/spells-craft.cpp
src/spell-realm/spells-craft.h
src/spell-realm/spells-crusade.cpp
src/spell-realm/spells-crusade.h
src/spell-realm/spells-demon.cpp
src/spell-realm/spells-demon.h
src/spell-realm/spells-hex.cpp
src/spell-realm/spells-hex.h
src/spell-realm/spells-nature.cpp
src/spell-realm/spells-nature.h
src/spell-realm/spells-song.cpp
src/spell-realm/spells-song.h
src/spell-realm/spells-sorcery.cpp
src/spell-realm/spells-sorcery.h
src/spell-realm/spells-trump.cpp
src/spell-realm/spells-trump.h
src/spell/range-calc.cpp
src/spell/range-calc.h
src/spell/spell-info.cpp
src/spell/spell-info.h
src/spell/spells-diceroll.cpp
src/spell/spells-diceroll.h
src/spell/spells-execution.cpp
src/spell/spells-execution.h
src/spell/spells-object.cpp
src/spell/spells-object.h
src/spell/spells-staff-only.cpp
src/spell/spells-staff-only.h
src/spell/spells-status.cpp
src/spell/spells-status.h
src/spell/spells-summon.cpp
src/spell/spells-summon.h
src/status/action-setter.cpp
src/status/action-setter.h
src/status/bad-status-setter.cpp
src/status/bad-status-setter.h
src/status/base-status.cpp
src/status/base-status.h
src/status/body-improvement.cpp
src/status/body-improvement.h
src/status/buff-setter.cpp
src/status/buff-setter.h
src/status/element-resistance.cpp
src/status/element-resistance.h
src/status/experience.cpp
src/status/experience.h
src/status/shape-changer.cpp
src/status/shape-changer.h
src/status/sight-setter.cpp
src/status/sight-setter.h
src/status/temporary-resistance.cpp
src/status/temporary-resistance.h
src/store/black-market.cpp
src/store/black-market.h
src/store/cmd-store.cpp
src/store/cmd-store.h
src/store/home.cpp
src/store/home.h
src/store/museum.cpp
src/store/museum.h
src/store/pricing.cpp
src/store/pricing.h
src/store/purchase-order.cpp
src/store/purchase-order.h
src/store/rumor.cpp
src/store/rumor.h
src/store/say-comments.cpp
src/store/say-comments.h
src/store/sell-order.cpp
src/store/sell-order.h
src/store/service-checker.cpp
src/store/service-checker.h
src/store/store-key-processor.cpp
src/store/store-key-processor.h
src/store/store-util.cpp
src/store/store-util.h
src/store/store.cpp
src/store/store.h
src/system/object-type-definition.h
src/system/player-type-definition.cpp
src/system/player-type-definition.h
src/target/grid-selector.cpp
src/target/grid-selector.h
src/target/projection-path-calculator.cpp
src/target/projection-path-calculator.h
src/target/target-checker.cpp
src/target/target-checker.h
src/target/target-describer.cpp
src/target/target-describer.h
src/target/target-getter.cpp
src/target/target-getter.h
src/target/target-preparation.cpp
src/target/target-preparation.h
src/target/target-setter.cpp
src/target/target-setter.h
src/util/object-sort.cpp
src/util/object-sort.h
src/util/sort.cpp
src/util/sort.h
src/view/display-birth.cpp
src/view/display-birth.h
src/view/display-characteristic.cpp
src/view/display-characteristic.h
src/view/display-inventory.cpp
src/view/display-inventory.h
src/view/display-lore.cpp
src/view/display-lore.h
src/view/display-map.cpp
src/view/display-map.h
src/view/display-messages.cpp
src/view/display-player-middle.cpp
src/view/display-player-middle.h
src/view/display-player-misc-info.cpp
src/view/display-player-misc-info.h
src/view/display-player-stat-info.cpp
src/view/display-player-stat-info.h
src/view/display-player.cpp
src/view/display-player.h
src/view/display-self-info.cpp
src/view/display-self-info.h
src/view/display-store.cpp
src/view/display-store.h
src/view/object-describer.cpp
src/view/object-describer.h
src/view/status-first-page.cpp
src/view/status-first-page.h
src/window/display-sub-window-spells.cpp
src/window/display-sub-window-spells.h
src/window/display-sub-windows.cpp
src/window/display-sub-windows.h
src/window/main-window-equipments.cpp
src/window/main-window-equipments.h
src/window/main-window-left-frame.cpp
src/window/main-window-left-frame.h
src/window/main-window-stat-poster.cpp
src/window/main-window-stat-poster.h
src/window/main-window-util.cpp
src/window/main-window-util.h
src/wizard/artifact-analyzer.cpp
src/wizard/artifact-analyzer.h
src/wizard/cmd-wizard.cpp
src/wizard/cmd-wizard.h
src/wizard/fixed-artifacts-spoiler.cpp
src/wizard/items-spoiler.cpp
src/wizard/monster-info-spoiler.cpp
src/wizard/wizard-game-modifier.cpp
src/wizard/wizard-game-modifier.h
src/wizard/wizard-item-modifier.cpp
src/wizard/wizard-item-modifier.h
src/wizard/wizard-messages.cpp
src/wizard/wizard-messages.h
src/wizard/wizard-player-modifier.cpp
src/wizard/wizard-player-modifier.h
src/wizard/wizard-special-process.cpp
src/wizard/wizard-special-process.h
src/wizard/wizard-spells.cpp
src/wizard/wizard-spells.h
src/wizard/wizard-spoiler.cpp
src/world/world-movement-processor.cpp
src/world/world-movement-processor.h
src/world/world-object.cpp
src/world/world-object.h
src/world/world-turn-processor.cpp
src/world/world-turn-processor.h
src/world/world.cpp
src/world/world.h