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LOD Base level and Max level to sampler state
authorAlexis Hetu <sugoi@google.com>
Mon, 6 Jun 2016 17:26:52 +0000 (13:26 -0400)
committerAlexis Hétu <sugoi@google.com>
Mon, 6 Jun 2016 21:36:34 +0000 (21:36 +0000)
commit95ac1874dbdc4db63ff18279a1f8590d4b10b647
treed40925c890c5daf7f1836e606722551df11ff48f
parent9f7d5621a0e619df5780d1a29b6e751eb43e409b
LOD Base level and Max level to sampler state

Plumbing to send the LOD base level and max level from the Sampler
object in the Context to the Renderer's texture's state.

Change-Id: I5a9571f58a0cbaea8cedfb98da159672673eed94
Reviewed-on: https://swiftshader-review.googlesource.com/5501
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
12 files changed:
src/OpenGL/libGLESv2/Context.cpp
src/Renderer/PixelProcessor.cpp
src/Renderer/PixelProcessor.hpp
src/Renderer/Renderer.cpp
src/Renderer/Renderer.hpp
src/Renderer/Sampler.cpp
src/Renderer/Sampler.hpp
src/Renderer/VertexProcessor.cpp
src/Renderer/VertexProcessor.hpp
src/Shader/PixelProgram.cpp
src/Shader/SamplerCore.cpp
src/Shader/VertexProgram.cpp