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Renamed Vector4i to Vector4s
authorAlexis Hetu <sugoi@google.com>
Wed, 15 Apr 2015 14:30:23 +0000 (10:30 -0400)
committerAlexis Hétu <sugoi@google.com>
Wed, 15 Apr 2015 18:06:01 +0000 (18:06 +0000)
commit9651718a9d3f6340fc3cab3712158f6c10ac8800
tree63a77a7cb47aee49983489328d8d781e7c1b5f38
parentb14178b68ccb44a1fca9ba4e7db7770c6b6b6fa9
Renamed Vector4i to Vector4s

The current Vector4i was a vector of shorts
and OpenGL ES 3.0 actually requires vectors
of ints and uints, so I renamed Vector4i to
Vector4s so that I may later add Vector4i
and Vector4u with the proper internal
representation.

Change-Id: I9d413c459154c7ef9ddafc46b9fb7fa6186633b8
Reviewed-on: https://swiftshader-review.googlesource.com/2851
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/Shader/PixelRoutine.cpp
src/Shader/PixelRoutine.hpp
src/Shader/SamplerCore.cpp
src/Shader/SamplerCore.hpp
src/Shader/ShaderCore.cpp
src/Shader/ShaderCore.hpp