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mesa: use an array for current texture objects
authorBrian Paul <brianp@vmware.com>
Sat, 21 Feb 2009 21:53:25 +0000 (14:53 -0700)
committerBrian Paul <brianp@vmware.com>
Sat, 21 Feb 2009 21:53:25 +0000 (14:53 -0700)
commit9818734e0148510967ca9ee0d1aa8b196b509f02
tree28f32aeadff161ca159674699151063c4728d1bc
parent4d24b639d160fe485a3e8f7395e7654538be29e0
mesa: use an array for current texture objects

Use loops to consolidate lots of texture object code.
16 files changed:
src/mesa/drivers/dri/common/texmem.c
src/mesa/drivers/dri/gamma/gamma_tex.c
src/mesa/drivers/dri/mga/mga_texstate.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/x11/xm_api.c
src/mesa/main/attrib.c
src/mesa/main/get.c
src/mesa/main/get_gen.py
src/mesa/main/mtypes.h
src/mesa/main/teximage.c
src/mesa/main/texobj.c
src/mesa/main/texparam.c
src/mesa/main/texstate.c
src/mesa/state_tracker/st_texture.c
src/mesa/swrast/s_triangle.c