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- bullet native: change casting of java long to c++ objects
authornormen667 <normen667@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sat, 22 Oct 2011 01:57:40 +0000 (01:57 +0000)
committernormen667 <normen667@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sat, 22 Oct 2011 01:57:40 +0000 (01:57 +0000)
commit9fe2f80565094e8d4426850eeee017fb326c687e
tree8a165551d25c7186c7085e8d3c23f6161e80a5c0
parent71d3c206a35568c955e831f9161c617d02efb861
- bullet native: change casting of java long to c++ objects

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@8489 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
34 files changed:
engine/src/bullet/native/com_jme3_bullet_PhysicsSpace.cpp
engine/src/bullet/native/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp
engine/src/bullet/native/com_jme3_bullet_collision_PhysicsCollisionObject.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_CollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp
engine/src/bullet/native/com_jme3_bullet_joints_ConeJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_HingeJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_PhysicsJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_Point2PointJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_SixDofJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_SixDofSpringJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_SliderJoint.cpp
engine/src/bullet/native/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp
engine/src/bullet/native/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp
engine/src/bullet/native/com_jme3_bullet_objects_PhysicsCharacter.cpp
engine/src/bullet/native/com_jme3_bullet_objects_PhysicsGhostObject.cpp
engine/src/bullet/native/com_jme3_bullet_objects_PhysicsRigidBody.cpp
engine/src/bullet/native/com_jme3_bullet_objects_PhysicsVehicle.cpp
engine/src/bullet/native/com_jme3_bullet_objects_VehicleWheel.cpp
engine/src/bullet/native/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp
engine/src/bullet/native/com_jme3_bullet_util_DebugShapeFactory.cpp
engine/src/bullet/native/com_jme3_bullet_util_NativeMeshUtil.cpp
engine/src/bullet/native/jmeBulletUtil.h