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Saving files is always important (fix my bug with the previous commit), plus implemen...
authorRevolution Smythe <ASDFISBETTERTHANJKL@gmail.com>
Sun, 31 Jul 2011 07:28:09 +0000 (07:28 +0000)
committerRevolution Smythe <ASDFISBETTERTHANJKL@gmail.com>
Sun, 31 Jul 2011 07:28:09 +0000 (07:28 +0000)
commita7e79a8f3cb8b52351b9f260ded0285ea713507c
tree57442228f52a145b545a50595b01f79f39022aa4
parent19d27d1b0e1f59988ffd154adabb1e52e5a142bc
Saving files is always important (fix my bug with the previous commit), plus implement a 'quick and dirty' meshing method that uses the Low LOD for basic objects, which is fine in most cases. This greatly increases the speed and FPS of high prim regions.

git-svn-id: https://radegast.googlecode.com/svn/trunk@1044 f7a694da-4d33-11de-9ad6-1127a62b9fcd
Radegast/GUI/Rendering/RenderSettings.cs
Radegast/GUI/Rendering/Rendering.cs
Radegast/GUI/Rendering/RenderingHelpers.cs