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i965/blorp: Pass the Z component into all texture operations
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 28 Jun 2016 21:10:49 +0000 (14:10 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 17 Aug 2016 21:46:22 +0000 (14:46 -0700)
commita9a6df807e940f32025a109cbb00d52542ea336a
tree3d75af4f36c54660101aa571e4e44b282fc401cd
parent7abcdfbe1335e122b2a41f12732107b9197b56fd
i965/blorp: Pass the Z component into all texture operations

Multisample array surfaces on IVB don't support the minimum array element
surface attribute so it needs to come through the sampler message.  We may
as well just pass it through everything.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp