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glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 17 Aug 2016 09:10:56 +0000 (10:10 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Thu, 1 Sep 2016 10:39:46 +0000 (11:39 +0100)
commitab0183172f6613a3aa22c00603e0580ae8ae0217
tree4e217fbe1ffbd5a7d66dc7e95cd8f7356e92be44
parent1d4c887020db1ec55ca0dfd27e121ef258a140ca
glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10

All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10.  As far as I can tell, these are the only ones that
were missed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c879dbc4e4184511cb3d831b66380c087216d850)
src/compiler/glsl/glsl_lexer.ll