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Recompute visible regions more vigorously
authorAndy McFadden <fadden@android.com>
Wed, 26 Sep 2012 23:19:12 +0000 (16:19 -0700)
committerAndy McFadden <fadden@android.com>
Wed, 26 Sep 2012 23:19:12 +0000 (16:19 -0700)
commitab10c5804c250e7f392c8262f687766edec2e9f4
treec6791a7fb242f9e23d318b3bb3ea97a762aa6ccb
parentc4a8daaa998ea524c9aaa9817021ff7c4467c3dd
Recompute visible regions more vigorously

Some of the code in latchBuffer was calling invalidateHwcGeometry,
but that didn't cause the SurfaceFlinger visible region code to
re-evaluate the layer's visibility.  Set the recomputeVisibleRegions
"out" parameter instead.

Bug 7235797

Change-Id: If6ba33fbd1a594cd64cc5253aebf752d6ceda1c9
services/surfaceflinger/Layer.cpp