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cell: make sure the fragment ops and fragment shader code buffer is at a 32-byte...
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 19 Sep 2008 23:55:10 +0000 (17:55 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 19 Sep 2008 23:56:45 +0000 (17:56 -0600)
commitaca74a4d92ba6f99d756ab703a78efc3918b3840
tree0bd3e20aa4b01281d9509dbeb3b252440cbf0e6d
parentbef3444f41547eda95c0f677783ab7737869bfd2
cell: make sure the fragment ops and fragment shader code buffer is at a 32-byte boundary

To make sure even/odd instructions hit the right pipes.
src/gallium/drivers/cell/spu/spu_main.c
src/gallium/drivers/cell/spu/spu_main.h