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Added the shader's sources to the Logger's Info. It is a bit more verbose, but should...
authordanyrioux@gmail.com <danyrioux@gmail.com@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sat, 3 Sep 2011 10:30:21 +0000 (10:30 +0000)
committerdanyrioux@gmail.com <danyrioux@gmail.com@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sat, 3 Sep 2011 10:30:21 +0000 (10:30 +0000)
commitad1eeb76f3afeb750ae9d78df71f05302c327b0e
treea0c6332c615ff7b9ad34b47b9c7f30f678a0c613
parentceb454d2edcbc15aa9b11a35d5ae4f0a909dae74
Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@8158 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java