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svga: check TXF instruction's target to determine MSAA
authorBrian Paul <brianp@vmware.com>
Thu, 31 Mar 2016 20:19:17 +0000 (14:19 -0600)
committerBrian Paul <brianp@vmware.com>
Sat, 2 Apr 2016 14:05:20 +0000 (08:05 -0600)
commitb283c763425983480f85ed5b92ac8a984b6aa942
tree898d0191f0851aae0e97c5bf4d4ef7f0447a5b3c
parentef10b5427a1ac6e9899116d0e9f0eaa2d87e7957
svga: check TXF instruction's target to determine MSAA

Rather than the currently bound texture.  This goes along with the
earlier patch to get away from examining bound textures and sampler
views during shader translation.

Fixes VMware bug 1632739.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/drivers/svga/svga_tgsi_vgpu10.c