OSDN Git Service

Create the depth/stencil buffer independently from the device.
authorNicolas Capens <capn@google.com>
Mon, 27 Oct 2014 20:47:02 +0000 (16:47 -0400)
committerNicolas Capens <nicolascapens@google.com>
Tue, 28 Oct 2014 02:47:28 +0000 (02:47 +0000)
commitb387caa6362f3583d0db2343218f35f08455639e
tree1a9ebeab9b6b56048258f8a52c1c1af15f1e33e4
parent7ce51fcfaaf2fc11c3d43d91e7bf697deae1435e
Create the depth/stencil buffer independently from the device.

BUG=18110152

Change-Id: Ie500fbac3697f877b30c38acfc68004e711c6e0f
Reviewed-on: https://swiftshader-review.googlesource.com/1263
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
src/GLES2/libEGL/Surface.cpp
src/GLES2/libEGL/main.cpp
src/GLES2/libEGL/main.h
src/GLES2/libGLES_CM/Texture.cpp
src/GLES2/libGLES_CM/libGLES_CM.def
src/GLES2/libGLESv2/Texture.cpp
src/GLES2/libGLESv2/libGLESv2.def