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glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 27 Jan 2017 10:58:41 +0000 (11:58 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 10 Feb 2017 11:06:58 +0000 (11:06 +0000)
commitb3bc9b4b526157356931d76ecb1b389316514212
treee8753ea20c529bc233e972aad7b0c3b40df94279
parent241e0b7068c0ae8e5e3480b9f6846a5749184626
glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion

With a subsequent patch, we might see NULL loaderPrivates, e.g. when
a DRIdrawable is flushed whose corresponding GLXDRIdrawable was destroyed.
This resulted in a crash, since the loader vs. DRI3 drawable structures
have a non-zero offset.

Fixes glx-visuals-{depth,stencil} -pixmap

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 40c304fc065259c07c0f4f7a35efedd205e4f250)
src/glx/dri3_glx.c