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i965: get num_images from shader_info rather than gl_linked_shader
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 27 Oct 2016 04:59:46 +0000 (15:59 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 17 Nov 2016 01:52:24 +0000 (12:52 +1100)
commitba40c8b03cb5250af771c50ff785bd5ec293e3c1
treed352313b0489781f196bbf1d565d38345c423563
parent9c2042f2ce4c6f8746153138692fb06954ec2ed7
i965: get num_images from shader_info rather than gl_linked_shader

This is a step towards freeing gl_linked_shader after linking.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
14 files changed:
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_cs.c
src/mesa/drivers/dri/i965/brw_gs.c
src/mesa/drivers/dri/i965/brw_gs_surface_state.c
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_tcs.c
src/mesa/drivers/dri/i965/brw_tcs_surface_state.c
src/mesa/drivers/dri/i965/brw_tes.c
src/mesa/drivers/dri/i965/brw_tes_surface_state.c
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/drivers/dri/i965/brw_vs_surface_state.c
src/mesa/drivers/dri/i965/brw_wm.c
src/mesa/drivers/dri/i965/brw_wm_surface_state.c