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drm/udl: Store active framebuffer in device structure
authorThomas Zimmermann <tzimmermann@suse.de>
Thu, 14 Nov 2019 14:10:23 +0000 (15:10 +0100)
committerThomas Zimmermann <tzimmermann@suse.de>
Tue, 26 Nov 2019 11:34:43 +0000 (12:34 +0100)
commitba59b015a0145330e2bf7ab20d504bc624fd618a
tree6137c0ebafb84410d8287ab74f0b01aedc05e308
parentf3f8630a9a7c8f8ab1b16e09b254417478df5182
drm/udl: Store active framebuffer in device structure

The framebuffer's 'active_16' flag signals which framebuffer to flush
to device memory. Moving the 'active_16' state from struct udl_framebuffer
into struct udl_device prepares for using the generic GEM framebuffer.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20191114141025.32198-4-tzimmermann@suse.de
drivers/gpu/drm/udl/udl_drv.h
drivers/gpu/drm/udl/udl_fb.c
drivers/gpu/drm/udl/udl_main.c
drivers/gpu/drm/udl/udl_modeset.c