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EGL: fix the ANativeWindow size/fmt override
authorJamie Gennis <jgennis@google.com>
Fri, 1 Jul 2011 20:12:07 +0000 (13:12 -0700)
committerJamie Gennis <jgennis@google.com>
Mon, 11 Jul 2011 19:31:45 +0000 (12:31 -0700)
commitbee205fd58a27c10a0895de5339e76025d429d2b
tree51be111dd09436e5a437b4781310d3dcc794779d
parent6a90b3a3d78b5e3b03898b6f199f22ca96040629
EGL: fix the ANativeWindow size/fmt override

This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface.  The new behavior
is to leave the size untouched when overriding the format.  The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.

It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.

Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.

Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
include/gui/SurfaceTextureClient.h
libs/gui/SurfaceTextureClient.cpp
libs/ui/FramebufferNativeWindow.cpp
opengl/libs/EGL/eglApi.cpp