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SpirvShader: Add EmitState
authorBen Clayton <bclayton@google.com>
Thu, 21 Mar 2019 17:46:08 +0000 (17:46 +0000)
committerBen Clayton <bclayton@google.com>
Tue, 26 Mar 2019 11:14:30 +0000 (11:14 +0000)
commitc0cf68ba0ed629d2956255de3165dd646304e5c3
treeddfb11929389930842b70775f5f4c52e4fbb55b4
parent3246ca2918651b93a60a74250d7a1e0fb2ae1538
SpirvShader: Add EmitState

As we implement more complex control flow, we need to emit blocks with different active lane masks, and have finer control over block generation.

Bug: b/128527271
Change-Id: Ica51bbea196b87ab442b394f0915e9a2cd375ac0
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27770
Presubmit-Ready: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
src/Pipeline/ComputeProgram.cpp
src/Pipeline/PixelProgram.cpp
src/Pipeline/SpirvID.hpp
src/Pipeline/SpirvShader.cpp
src/Pipeline/SpirvShader.hpp
src/Pipeline/VertexProgram.cpp