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math: rewrite rounding functions (ceil, floor, trunc, round, rint)
* faster, smaller, cleaner implementation than the bit hacks of fdlibm
* use arithmetics like y=(double)(x+0x1p52)-0x1p52, which is an integer
neighbor of x in all rounding modes (0<=x<0x1p52) and only use bithacks
when that's faster and smaller (for float it usually is)
* the code assumes standard excess precision handling for casts
* long double code supports both ld80 and ld128
* nearbyint is not changed (it is a wrapper around rint)
15 files changed: