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gallium: Hash the fragment shader tokens, instead of pipe_shader_state.
authorJosé Fonseca <jrfonseca@tungstengraphics.com>
Mon, 21 Apr 2008 15:16:04 +0000 (00:16 +0900)
committerJosé Fonseca <jrfonseca@tungstengraphics.com>
Mon, 21 Apr 2008 15:16:04 +0000 (00:16 +0900)
commitd3045ebb0642b09b4d353be6d4a258e6766061e6
treee3be3837cd17f993b932fdf210b71cbf6549aa62
parente29583afcb238cf7a70089cfdf50a69ca277c53a
gallium: Hash the fragment shader tokens, instead of pipe_shader_state.

PS: pipe_shader_state should probably go away now that it is reduced to a single pointer.
src/gallium/auxiliary/cso_cache/cso_context.c