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msm: kgsl: Capture all the shader data in the snapshot
authorLynus Vaz <lvaz@codeaurora.org>
Wed, 22 Nov 2017 05:55:04 +0000 (11:25 +0530)
committerArchana Obannagari <aobann@codeaurora.org>
Fri, 1 Dec 2017 12:25:08 +0000 (17:55 +0530)
commitdec0aecf7f0d4cc38db938c6545172ffbe69b204
tree2db179c101c57bbc5133149366aef70019f26d73
parentc414a49eded39536e4e1a0c7ad7ab4370212dc22
msm: kgsl: Capture all the shader data in the snapshot

The shader block size is in dwords. Make sure we copy out all the
bytes that we want.

Change-Id: I42364350ee6314b4830ed11cc06e61d854122543
Signed-off-by: Lynus Vaz <lvaz@codeaurora.org>
Signed-off-by: Archana Obannagari <aobann@codeaurora.org>
drivers/gpu/msm/adreno_a5xx_snapshot.c