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drm/dsi: use stack buffer in mipi_dsi_dcs_write()
authorEmil Velikov <emil.l.velikov@gmail.com>
Tue, 5 May 2020 16:03:27 +0000 (17:03 +0100)
committerSam Ravnborg <sam@ravnborg.org>
Mon, 29 Jun 2020 07:40:41 +0000 (09:40 +0200)
commite192fba23ef5ed1439fe699d808c480ca969b0ed
tree1bbf9cb34681c89e9232ebe8779fdc56934b09a6
parent8767c3fc28b2c34170cac2b0691a0f045401e31f
drm/dsi: use stack buffer in mipi_dsi_dcs_write()

Currently the function heap allocates when we have any payload. Where in
many case the payload is 1 byte - ouch.

>From casual observation, vast majority of the payloads are smaller than
8 bytes - so use a stack array tx[8] to avoid the senseless kmalloc and
kfree dance.

Cc: Jani Nikula <jani.nikula@intel.com>
Cc: Thierry Reding <treding@nvidia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20200505160329.2976059-1-emil.l.velikov@gmail.com
drivers/gpu/drm/drm_mipi_dsi.c